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Date Added: October 25, 2003
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Zone Experience Modifier (ZEM) Chart

 

Found this information as I was out searching the web, as I have been trying to find the best places to go. I found reference to this material on one board. That was linked to another board that gave credit to EQDRUIDS. So, I am going to assume that this is where the initial information originated. So credit goes to EQDruids for this information. I have taken the information they provided, which was zone and then a Zone Number. This zone number has a base of 75. If the zone is rated at 75, then there is no experience modifier. If higher, then there is a bonus, and if lower, there is a negative bonus. I have included that bonus as well. Well, here is the chart! As we all know, Befallen, Crushbone, and Paludal Caverns top the list. Surprising to me was to find Lake of Ill Omen and The Grey at the bottom of the list, having negative modifiers. If a zone is missing from this list, it means there was no data yet acquired. I can not guarantee the numbers here, but after casual perusal they appear to look good.

 

Zone

Base Experience

Experience Modifier

Befallen

160

85%

Crushbone

160

85%

Paludal Caverns

160

85%

High Keep

150

75%

Kurn's Tower

150

75%

The Warrens

150

75%

Upper Guk

150

75%

Najena

130

55%

Solusek's Eye

130

55%

The Estate of Unrest

130

55%

Plane of Innovation

119

44%

Plane of Justice

119

44%

Plane of Nightmare

119

44%

Plane of Storms

119

44%

Plane of Valor

119

44%

Ruins of Lxanvom

119

44%

Kaesora

110

35%

Ak'Anon

100

25%

Blackburrow

100

25%

Felwithe

100

25%

Gukta Outpost of Marr

100

25%

Halas

100

25%

Kedge Keep

100

25%

Neriak Commons

100

25%

Neriak Foreign Quarter

100

25%

Neriak Third Gate

100

25%

North Freeport

100

25%

Ogguk

100

25%

Rivervale

100

25%

Runny Eye

100

25%

Shadow Haven

100

25%

Ssraeshza Temple

100

25%

Surefall Glade

100

25%

Veksar

100

25%

Acrylia Caverns

90

15%

Castle Mistmoore

90

15%

Grieg's End

90

15%

Kerra Isle

90

15%

Permafrost

90

15%

Sleeper's Tomb

90

15%

Splitpaw Lair

90

15%

Umbral Plains

90

15%

Akheva Ruins

85

10%

Charasis

85

10%

Chardok

85

10%

City of Mist

85

10%

Crypt of Nadox

85

10%

Crystal Caverns

85

10%

Dragon Necropolis

85

10%

Dulak's Harbor

85

10%

Icewell Keep

85

10%

Kael Drakkel

85

10%

Karnor's Castle

85

10%

Katta Castellum

85

10%

Sanctus Seru

85

10%

Sebilis

85

10%

Siren's Grotto

85

10%

Skyshrine

85

10%

Temple of Cazic Thule

85

10%

The Deep

85

10%

The Gulf of Gunthak

85

10%

Thurgadin

85

10%

Torgiran Mines

85

10%

Tower of Frozen Shadow

85

10%

Velketor's Labyrinth

85

10%

Echo Caverns

80

5%

Griming Forest

80

5%

Highpass Hold

80

5%

Lower Guk

80

5%

Nagafen's Lair

80

5%

Netherbian Lair

80

5%

Skyfire Mountains

80

5%

Western Wastes

80

5%

Burning Woods

75

0%

Butcherblock Mountains

75

0%

Cobalt Scar

75

0%

Dagnor's Cauldron

75

0%

Dawnshroud Peaks

75

0%

Dreadlands

75

0%

East Commons

75

0%

East Freeport

75

0%

East Karana

75

0%

Eastern Wastes

75

0%

Emerald Jungle

75

0%

Everfrost

75

0%

Field of Bone

75

0%

Fironia Vie

75

0%

Frontier Mountains

75

0%

Fungus Grove

75

0%

Gorge of King Xorbb

75

0%

Great Divide

75

0%

Greater Faydark

75

0%

Hollowshade Moor

75

0%

Iceclad Ocean

75

0%

Innothule Swamp

75

0%

Jaggedpine

75

0%

Kithikor Woods

75

0%

Lake Rathe

75

0%

Lavastorm Mountains

75

0%

Lesser Faydark

75

0%

Marus Seru

75

0%

Misty Thicket

75

0%

Mons Letalis

75

0%

Nektulos

75

0%

North Karana

75

0%

North Qeynos

75

0%

North Ro

75

0%

Oasis of Marr

75

0%

Paineel

75

0%

Qeynos Hills

75

0%

Rathe Mountains

75

0%

Scarlet Desert

75

0%

Shadweaver's Thicket

75

0%

Shar Vhal

75

0%

South Karana

75

0%

South Ro

75

0%

Steamfront Mountains

75

0%

Stonebrunt Mountains

75

0%

Stonebrunt Mountains

75

0%

Swamp of No Hope

75

0%

Tenebrous Mountains

75

0%

The Feerrott

75

0%

The Maiden's Eye

75

0%

The Overthere

75

0%

Toxxulia Forest

75

0%

Trakanon's Teeth

75

0%

Twilight Sea

75

0%

Wakening Lands

75

0%

Warsliks Woods

75

0%

West Commonlands

75

0%

West Freeport

75

0%

West Karana

75

0%

The Grey

65

-10%

Lake of Ill Omen

60

-15%

 


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Comments / Feedback

Syal

  on Saryn
October 25, 2003

As far as my caluclations have went, The Grey and Lake of Ill Omen both do NOT have negative modifiers. The only zones with negative modifiers are hometowns without a newbie zone (ie NFP, SFG). So I have to disagree with your table almost entirely once you go past the boosted xp mods.


Speedin

  on Cazic Thule
October 26, 2003

Anyone know the ZEM values for lost dungeons? Pretty sure it's less than PoP but higher than most other high level zones.


Nobody

  on Test
October 27, 2003

The ZEM values for LDoN are all 5%that I have seen so far. The XP seems faster because you have a group bonus and the group is ususally speeding to finish. Syal-Last time I checked LOIO and The Grey are neg. There are plenty of programs out there that just let you see the ZEM for the zone. Black and white answer there no need to calc.


Fuzziface

  on Quellious
October 28, 2003

Well I imagine the list you found is outdated. Since about 6 patches ago they took out the zem for POPs and added the group xp bonuses. POP zones still are great xp, mobs are higher and all but you'll need to at least duo to see the xp that they started out with.


Grunk

  on tz
October 29, 2003

Well, not quite. They didn't "take out" the zem for PoP zones, they simply lowered it considerably. However since very few classes can actually solo in PoP zones you will not notice this decrease since group exp has been boosted from a max of 20% with 6 players to a max of 80% with 5 players. This makes calculating the ZeM LDoN zones that much more difficult to do since you will never be in there fighting by yourself. Unless of course you get a few people to group with you just to get an adventure and do an exp experiment. Acually that's not a bad idea. I might do that this weekend.


Deepone

  on Seventh Hammer
October 29, 2003

ZEM in PoP is still higher than anywhere else* even after the exp change, and no, just about every class that can solo effectively pre-PoP can solo effectively in PoP too (just look at the class-specific boards around the net for solo guides). The strategies are often exactly the same, though you'll sometimes see minor modifications due to the change in ratio between HP and damage done for PoP mobs (e.g. they hit harder, and have less HP than mobs of the same level elsewhere). "Calculating ZEM" is not the hard part. The hard part is calculating experience earned over time, because ZEM is only one factor that goes into that calculation. Other factors include: average mob level, your level, likelyhood of group vs. solo, average time to kill per mob, etc. When you look at it that way, the highest ZEM is not always a good thing.... * - Well, That's a bit untrue. There are quite a few zones with higher ZEM than PoP, but by the time you can solo PoP, none of them give exp (e.g. PC, Befallen, Crush, Kaesora, Sol A, etc).


Grunk

  on TZ
October 31, 2003

/AGREE


Zeith

  on Innoruuk
November 9, 2003

What are the ZEM % for old planes like Mischief or Airplane. How about Hate and fear?