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RPG Expert - EverQuest - 30 seconds of Sirens Grotto
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EverQuest Articles

Date Added: September 27, 2003
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30 seconds of Sirens Grotto

 Velious, long ago, brought us the wonderful but slightly annoying zone called Sirens Grotto. When people hear about SG for the first time, they're always told to seek a Succor across the zone in order to get to Western Wastes. For most people, this is the last time they consider the issue, and for the rest of their days require a Succor to get across.
 While not safe for everyone, nearly every player who belongs in Sirens Grotto or beyond it in Western Wastes can move across Sirens Grotto without any Succor, often faster than it takes someone to zone who has succored. There are 3 mobs you must directly pass who can see through invisibility, and they will aggro, and they will hit you, typically in the ballpark of 150 per hit; however this is no reason to stand at the Cobalt Scar zoneline holding up a raid or hunt, whining for a Succor. Since these see-invis mobs are right at the beginning of the dash, they're a danger everyone faces and everyone moves past. It is, however, recommended to have SoW and good Swimming skill. Keep in mind that no levitation spells function in this zone.
 You begin at the Cobalt Scar zoneline, just outside the aggro range of a enthralled mob (molkor, ulthork, bulthar; if they see you, they'll aggro). They don't see invis and if you have it, you can move past this one safely. If not, here's where your dash will begin.

 Below is a reference map to study for your first run. The path is so simple, after feeling it out once, you'll be able to run it without a second thought and never need to ask for a Succor again.



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